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Timestamps are as accurate as they can be but may be slightly off. We encourage you to listen to the full context.
Dylan Field, CEO and co-founder of Figma, shares insights on maintaining startup pace at scale, building a design-first culture, and navigating major challenges like the failed Adobe acquisition. This episode covers Figma's evolution from a 13-year journey to IPO, the counterintuitive decision to make FigJam "fun" as a differentiator, and Dylan's vision for AI-powered product building through Figma Make. (00:00)
Dylan Field is the CEO and co-founder of Figma, one of the most beloved and widely-used design tools in the world. He started Figma in August 2012 and has built it into a company that recently went public after a failed $20 billion acquisition attempt by Adobe. Dylan has been leading Figma for 13 years, evolving from a first-time manager to a public company CEO while maintaining the company's startup culture and maker-oriented mindset.
Dylan emphasizes that leadership isn't about always being positive—it's about creating clarity by asking hard questions and working through difficult trade-offs. (22:01) When things feel murky, leaders must investigate those areas and push for understanding rather than shy away from uncomfortable conversations. This approach helped Figma navigate the Adobe acquisition failure and maintain team focus. The key is ensuring everyone understands what they're trading off and where they're going, even if not everyone agrees with the direction.
Removing obstacles that prevent user adoption is as important as building innovative new features. (42:07) Dylan learned this lesson building Figma Design, where they literally created a team called "blockers" to systematically remove adoption barriers. Each blocker they addressed showed measurable improvements in retention and activation metrics. The balance is crucial—you need table stakes features alongside exciting innovations, but blocking issues can completely prevent users from experiencing your product's value.
Instead of being constrained by traditional market analysis, focus on following user workflows and solving adjacent problems. (38:11) Figma's expansion strategy traces the creative workflow from idea (FigJam) to design (Figma) to development (Dev Mode) and publishing (Sites). Dylan notes that Figma Design itself couldn't have been justified by market size data—there were only 250,000 designers globally according to initial research, but the market expanded dramatically as design became a competitive differentiator.
Getting users to experience your product's "special sauce" as quickly as possible is critical for adoption and retention. (39:54) For Figma Design, this means getting users to create something and experience multiplayer collaboration quickly. For FigJam, it's about having that collaborative brainstorming moment. Dylan emphasizes that shortening the path to seeing and experiencing the incredible value of your product directly impacts success metrics and long-term user engagement.
Sometimes the most controversial decisions lead to the biggest wins. Dylan's decision to make "fun" the differentiator for FigJam was met with team skepticism but proved essential to the product's success. (27:27) The key insight is that in a world where software creation is becoming easier, design and craft matter more than ever. As Dylan puts it, "good enough is not enough—it's mediocre." In the age of AI, when anyone can create software, winning requires differentiation through exceptional design and user experience.